| 
			
			
			
			 Unknown Flooding Object 
			
		
			
				
			
			
			
				 
				Регистрация: 17.11.2007 
				
				
				Сообщения: 3,064 
				  
               
               Вес репутации: 47 
				
			 					
		
	 | 
	
	
	
	
		
			
			
				 
				
			 
			 
			
		
		
		
		А вот это уже интересно. 
http://blue.mmo-champion.com/t/27026...stem-in-4-0-1/
	Цитата: 
	
	
		
			
				Almost six months ago we announced that Cataclysm raids were being  redesigned to make both raid sizes the same difficulty, drop the same  quality of loot, and exist in the same lockout. This evolution in raid  philosophy is built on the belief that the size of your raiding group  should be a choice based solely on what's more fun and enjoyable for  you, and that you should not have to complete the same raiding content  twice in a week to maximize your character's progression. These systems  are the culmination of a great deal of design and player feedback from  the last few years. With the release of the 4.0.1 patch, the new  Flexible Raid Lock system will debut in Icecrown Citadel and The Ruby  Sanctum. 
 
With the Flexible Raid Lock system, instead of being locked to a  specific raid size or raid group, each character will have the  opportunity to defeat each raid encounter once a week. You could kill  Lord Marrowgar and Lady Deathwhisper with a 10-player raid on Wednesday,  join a 25-player raid to kill Festergut and Rotface on Thursday, and  then lead a completely new 10-player raid to kill The Lich King on  Friday. Every raid has a list of encounters associated with the zone.  For example, Icecrown Citadel has twelve encounters. After you defeat  Lord Marrowgar, you can open up your character's raid information dialog  and see the list of encounters in Icecrown Citadel with Marrowgar  marked as defeated. You may no longer fight Lord Marrowgar with any raid  size or difficulty until the weekly raid reset for your region occurs. 
 
Another key change is that if you join someone else's raid in progress,  you are no longer locked to that raid after merely zoning in. Your raid  status will only change when a boss is defeated, at which point it will  be updated to reflect the state of the instance in which you are  currently participating. So, let's say you have killed the first four  bosses of Icecrown Citadel, and you then join a raid that has defeated  the first four encounters, as well as Festergut and Rotface. The dialog  that displays upon entering Icecrown Citadel will show that the raid has  defeated 6 of 12 encounters. If you help them defeat Professor  Putricide, then you would be marked as having defeated not only  Professor Putricide for the week, but also Festergut and Rotface. If  instead after joining the raid you then proceeded to wipe ten times to  Professor Putricide, you could leave the raid with only the first four  bosses marked as completed. 
 
To help communicate to players which bosses are dead in the raid  leader's raid, there is new functionality to link in chat a list of the  encounters the raid has defeated. So before you join a raid, you can see  what they've already defeated. If a raid leader advertises in chat that  she needs another healer for an 8/12 Icecrown Citadel run, you can see  precisely which bosses are still available to fight. If you were only  looking for that one item from Queen Lana'thel that never drops for you  and this raid already defeated her, you will know not to join that raid. 
 
Let's look at another example of the Flexible Raid Lock system. A guild  schedules three nights for 25-player Icecrown Citadel raiding on  Wednesday, Thursday, and Saturday. On Wednesday, the raid defeats Lord  Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Saurfang. On  Thursday, five people cancel their raid attendance due to real life  emergencies. The raid leader knows that if he cancels Thursday raiding,  there's little chance they'll have enough time on Saturday to defeat the  other eight bosses in Icecrown Citadel. So he splits the remaining 20  Thursday raiders into two 10-player raids. Each new raid enters Icecrown  Citadel and defeats Rotface, Festergut, Blood Council, and Valithria  Dreamwalker. The next Saturday with all 25 players online, they reform  as a 25-player raid and enter Icecrown Citadel once more. Only Professor  Putricide, Queen Lana'thel, Sindragosa, and The Lich King remain. After  a tough fight, the Lich King falls and everybody celebrates. Without  the Flexible Raid Lock system the entire raid probably would have missed  out on a night of raiding, and likely would not have reached the Lich  King. 
 
While players can freely move between raids of different sizes in normal  difficulty, there are some additional rules for Heroic difficulty. If a  10- or 25-player raid defeats a boss on Heroic difficulty, then those  players may now only raid additional Heroic encounters with that  specific raid. If your Heroic 25-player raid defeats the first four  bosses of Icecrown Citadel on Heroic, then they may not split up into  two 10-player raids and continue to fight in Heroic difficulty. You may  also not join someone else's raid if they have defeated a Heroic  encounter. 
 
But let's say you are a member of a Heroic raid in Icecrown Citadel, and  after killing Lord Marrowgar on Heroic you have Internet connection  issues that prevent you from raiding for two nights. During those two  nights, the rest of the raid kills everything. Without the Flexible Raid  Lock system, you would be done with raiding Icecrown Citadel for the  week. Ouch. With the Flexible Raid Lock system, you can join someone  else's raid as long as they are doing Normal difficulty. This would at  least give you the opportunity to earn your Justice Points for the week.  If this raid attempted to switch to Heroic difficulty for Icecrown  Gunship Battle with you in the raid, the raid leader would receive an  error message stating that she cannot change to Heroic, because someone  in the raid (i.e., you) is already locked to a different Heroic  instance. 
 
All of the new Cataclysm raids will feature the Flexible Raid Lock and  Dynamic Difficulty systems, and when the Cataclysm occurs the other  Wrath of the Lich King raids will also have these features. It's  important to note that this system doesn't affect Heroic dungeons, they  will work as they always have. We look forward to feedback for this new  system after 4.0.1 is released. As a reminder, Icecrown Citadel and The  Ruby Sanctum are the only two raids that support the Flexible Raid Lock  until the Cataclysm occurs.
			
		 | 
	 
	 
 Tl;dr. 
Переделана система ID рейдов: перс получит отметку об убийстве босса, а не ID. То есть для нормала можно убить первого босса в десятке, второго в 25, третьего снова в десятке, но с другим рейдом. А вот для прохождения рейда на героическом уровне всё остаётся как сейчас: требуется тот же ID рейда. Хотя это не отменяет возможности убить несколько боссов на героике, потом прослакать рейд, который убьёт остальных боссов в этом ID, и с горя сходить на этих же боссов, но на нормале.  
		
	
		
		
		
		
			
				__________________ 
				[Shattering Throw] Despite saying "removing any invulnerabilities", it fails to remove the opposing team's restoration druid.
			  
		
		
		
		
	
	 |