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Старый 20.03.2008, 18:30   #37
Dekk
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Сообщение от Imbel Посмотреть сообщение
Деф дает только крит имун, краш имуна нет не у кого=(
PS:вроде вроде 490 дефенса, чтоб был крит имун...
Crushing blow и с чем его едят.

A crushing blow is an attack made by an NPC that is 150% of the Damage caused by a normal successful attack. A Player cannot perform a crushing blow.

When the attacking mob has 15 or more points of weapon skill above the player's base defense there is a chance of being struck by a crushing blow. The chance is 2% per point of difference minus 15%. If the rating difference is exactly 15 points, which is common for players being attacked by "boss" mobs (who are always treated as 3 levels higher than their attackers), then the crushing blow chance is 15% (which is 2% * 15 - 15%).

The maximum defense that can be applied by a player against reducing crushing blows versus mobs with higher weapon skill is 5 * the player's level. A level 70 player therefore cannot apply more than 350 points of defense against crushing blows versus level 71 and higher mobs, even if the player's normal defense is higher than 350.

If your Defense skill is fully trained for your level, neither more Defense, nor Resilience, nor any other kind of bonus can reduce the nominal chance for you to receive a Crushing Blow. The only way to reduce your chance of receiving a Crushing Blow is for your combined chance to be missed, to dodge, to parry, and to block to be so high that the Crushing Blow chance is pushed off the bottom end of your attacker's Attack Table.

Since attacks from a level 73 boss are 0.6% less likely to miss or be dodge, parried, or blocked by a level 70 character, a tank must have a miss/dodge/parry/block rate of 102.4% against a level 70 mob to be immune to crushing blows. This amount of avoidance and mitigation pushes crushing blows (as well as crits and normal hits) off the Attack Table.

Use the following formula to determine your miss/dodge/parry/block rate:

%needed= Base 5% miss + bonus miss from defense + dodge % + parry % + block %

i.e. 5 + 8,44 + 22,27 + 18,78 + 54,35 = 108,84% Remember to cast Holy Shield or Shield Block before checking your block chance in game.

Всю статью приводить было лень, однако есть там полезный макросс для проверки крашуемости:

/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+Get BlockChance() + GetParryChance() +5+(GetCombatRatingBonus(CR_DEFENSE_SKILL) + 20)*0.04,1,0.5,0)

С единственной поправкой - если у танка в талантах не 20 бунус дефенса, а меньше, то в "(GetCombatRatingBonus(CR_DEFENSE_SKILL) + 20)" стоит поставить значение дефенса от талантов.
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[Shattering Throw] Despite saying "removing any invulnerabilities", it fails to remove the opposing team's restoration druid.
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