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Старый 28.03.2008, 14:52   #2
Moonlady
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Essence Of Suffering - Phase 1

As soon as phase 1 begins, heals will be nullified by the aura.

At the start, have your hunters run in and stand at point A. EoS will Fixate on one of them. The Fixated hunter should move to point B. This prevents EoS aggroing onto the same hunter twice, because the hunters at point A are "closer" to EoS, but won't cause EoS to shift its own position, because point B is still in range. As soon as the first hunter is Fixated, begin DPS, but without any non-hunters moving inside the selection circle.

After 5 seconds, EoS will move onto the next hunter. The first hunter should move well out of the selection circle and start DPS-ing the boss with his ranged attacks.

All DPS throughout all of phase 1 can go all out. There is no danger of drawing aggro.

Continue this process until each hunter has been Fixated. When the last hunter is fixated, he moves to point B like the ones before him, and the entire rest of the raid moves to stand at point A.

This procedure now continues with the entire raid. The Fixated person moves to point B, and those who are able to take the next Fixate stand at point A. Any class is capable of surviving at least one Fixate; they only take 5 hits. The important things are: not to move too far away when Fixated, not to be asleep and miss the fact that you have been Fixated, and generally to be alert.

When moving from point A to point B, edge out in small steps. You want to avoid moving outside the circle and then back in, as this will move the boss and cause compilcations.

When Enrage is about to be cast, the raid should run outside of the selection circle, with these exceptions:
1) The currently Fixated player, who stays at point B. A very common eror is for this player to run off with everybody else, and thus move the boss.
2) Tanks: protection warriors and feral druids and anybody else who can survive a powerful attack.

The procedure for the Enrage is the same as the rest of phase one, except you have now reduced the possible targets to your tougher classes. EoS behaves in exactly the same way, only it hits a lot harder. It lasts for 3 Fixates (15 seconds).

Don't overestimate the capacity of your tanks to survive solo tanking without heals. As soon as the Enrage is over, the rest of the raid must move back to point A and resume the procedure outlined above. You may find rogues are a good class to move in first as they can Evasion tank the tail end of the Enrage fairly effectively if necessary. Power Word: Shield can also be used during Enrage to keep the Fizated person alive if necessary.

When melee classes do not wish to take a Fixate (because they could not survive it or because they are saving their health for the next Enrage), they can move outside of the selection circle and stay in melee range.

Blessing of Potection is a gamble in this phase, and should be strictly a last resort, avoided altogether if possible. Like other Fixate-type mobs in the game, EoS does have an aggro list, only Fixate overrides it. If you BoP the Fixate target, you will probably see EoS fly off at great speed towards a mage or warlock and kill it, then start Fixating the nearest target. This will often lead to a wipe, so only use BoP if you are certain a player is about to die.

With good DPS, you will need to live through 2 Enrages. Needing to go through 3 Enrages is very normal.
Finally, when you get the boss to 1%, it goes back to its spawn spot and give you a little rest time.
Видимо, наш ДПС был хорошим, мы пережили не один енрейдж, а даже кучу реинкорнов Эссенции.....
Тут русский перевод статьи с Босскилла http://wow.blizzard-rus.ru/allinstan...iquaryofsouls/

Последний раз редактировалось Moonlady, 28.03.2008 в 15:09.
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