16.10.2008, 01:42
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#7
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I CAN BE A SPAM BOT
Регистрация: 11.01.2008
Сообщения: 87
Вес репутации: 0
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Rogues
- Anesthetic Poison now also dispels one Enrage effect on the target.
- Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.
- Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
- Cloak of Shadows cooldown increased to 1.5 min.
- Crippling Poison reduced to 1 rank, slowing movement by 70%.
- Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
- Damaging poisons now scale with attack power.
- Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
- Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
- Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
- Dual Wield Specialization (Combat) moved to tier 1.
- Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
- Energy regeneration should now be smoother.
- Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
- Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
- Evasion, Sprint and Vanish cooldowns reduced to 3 min.
- Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
- Fist Weapon Specialization (Combat) removed.
- Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
- Gouge is now only 1 rank and causes damage based on attack power.
- Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
- Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
- Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
- Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
- Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
- Improved Sprint (Combat) moved to Tier 4.
- Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
- Kick is now only 1 rank and no longer causes damage.
- Lethality (Assassination) now also affects Riposte.
- Lightning Reflexes (Combat) moved to tier 4.
- Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target's armor.
- Master of Deception (Subtlety) reduced to 3 ranks.
- Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
- Murder (Assassination) moved to tier 6, increases damage by 2/4%.
- Mutilate (Assassination) no longer requires you be behind the target.
- Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
- Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
- Pick Lock and Disarm Trap no longer require Thieve's Tools.
- Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
- Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
- Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
- Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
- Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
- Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
- Serrated Blades (Subtlety) moved to Tier 3.
- Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
- Shadowstep (Subtlety) is no longer usable while rooted.
- Surprise Attacks (Combat) now also increases Hemorrhage damage.
- Vanish no longer requires the reagent Flash Powder.
- Vigor (Assassination) moved to Tier 3.
- Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
- Wounding Poison no longer stacks, reduces healing by 50%.
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