Минимальные требования к гиру, для начального фарма ОС.
http://www.license-to-kill.org/obsid...quirements-153
Цитата:
Obsidian Sanctum minimum gear/stat requirements
Filed under Instance/Raid
This is the minimum gear requirement guideline for Obsidian Sanctum Raid instance. Try to spec and gear your class properly to achieve these targets if you plan on clearing Obsidian Sanctum.
The Obsidian Sanctum is a level 80 Raid instance. It is the black dragonflight area of the Chamber of Aspects below the Wyrmrest Temple. Obsidian Sanctum has one main raid boss, Sartharion the Onyx Guardian, and has three of Sartharion’s lieutenants, Shadron, Tenebron, and Vesperon.
Minimum Requirement for Tanks- Defense Rating at least: 540 (Defense Cap)
- Health: 26k
- Armor: 22k+
Minimum Requirement for DPS class- All dps class should have at least more than 1.5k dps.
- Classes whose dps depends on Attack Power should have at least 2.7k Attack Power.
- Classes whose dps depends on Spell Power should have at least 1400 Spell Power.
- Dps should have at least 80% towards the hit cap.
Note that it is possible to down the boss with a few dps in the raid with less than 1.5k dps but then the fight becomes intense as the healers will run out of mana healing for longer time.
Minimum Requirement for Healers- Healers should have at least 1500 Bonus Heal and
- 170 MP5 (mana regeneration while in combat)
See the Obsidian Sanctum boss killing strategy videos to learn the boss fights. Leave your suggestions in the comment area below.
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С тотбота:
http://thottbot.com/c28860
Цитата:
Yes, Sartharion is easy with NO DRAKES UP.
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По спавнам 25+( то естьтактика на хардкор с модификаторами) -
http://www.bosskillers.com/cgi-bin/b...d=xwIR8 7LC3S
Цитата:
Lava Blaze
~26k health in 10man; ~65k health in 25-man
These are fire elementals periodically summoned by means of Sartharion calling upon a Flame Cyclone(see below). They have no special abilities, just a melee swing that deals fire damage (~1000 in 10-man; ~3000 in 25-man), and need to be off-tanked. DPS should note that these are not immune to fire damage, and can be rooted/slowed/etc. If a Lava Blaze is hit by the Flame Tsunami, it enrages and does 400% damage from that point on. This enrage is removable by Tranquillizing Shot and Anaesthetic Poison. Having a Rogue use Anaesthetic Poison is far superior, because they can use it in conjunction with Fan of Knives to remove all enrages very quickly.
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А вот это совсем любопытно
Цитата:
Lava Moat - Trenches of lava surround Sartharion. Standing in this lava hurts, as one might expect. It ticks for ~1k, and is affected by the drakes' auras just like all other fire damage. Brief movement into these trenches is not too serious; it is better than being hit by a Shadow Fissure or Flame Tsunami, but don't go too far out or you will start getting Pyrobuffeted.
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А вот по дамаге от Цунами, нашла таки полное описание!
Цитата:
Any raider hit by the Flame Tsunami while it is passing across the main island is knocked back, slowed and left with a 10 second fire damage DoT. The Flame Tsunami hits for (~1500 in 10man, ~3k in 25man) fire damage, and leaves a 10 second DoT debuff that ticks each second for another (~1500 in 10man, ~3k in 25man) fire damage. The knockback is roughly 15 yards or so, and the slow effect only lasts 2-3 seconds. The main danger is that, because it's fire damage, Flame Tsunami is affected by Shadron's and the Acolytes' auras.
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Как я и говорила, дамага крепкая, но отхиливаемая, если не вляпаться в сочетание обстоятельств.
Цунами усиливается аурами Шадрона и Аколитов.
Еще ссылка на тактику с Босскиллера. Вся дамага от всех разобрана по частям.
http://www.bosskillers.com/cgi-bin/b...d=xwIR8 7LC3S
Говорить о чем-то, так с фактами в руках, а не с эмоциями.