16.10.2008, 01:44
|
#10
|
I CAN BE A SPAM BOT
Регистрация: 11.01.2008
Сообщения: 87
Вес репутации: 0
|
Warrior
- Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
- Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
- Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
- Bloodthirst (Fury) now restores health based on a % of total health.
- Challenging Shout cooldown reduced to 3 minutes.
- Concussion Blow (Protection) now causes damage based on attack power.
- Death Wish (Fury) no longer makes you immune to Fear effects.
- Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
- Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
- Defensive Stance now increases threat by 45%.
- Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
- Disarm rage cost reduced to 15.
- Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
- Hamstring now only has one rank and no longer causes damage.
- Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
- Improved Berserker Rage (Fury) now generates 10/20 rage.
- Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
- Improved Charge (Arms) now generates 5/10 rage.
- Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
- Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
- Improved Disciplines (Arms) removed.
- Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
- Improved Rend (Arms) reduced to 2 ranks for 25/50%.
- Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
- Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
- Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
- Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.
- Improved Slam (Fury) moved to Arms.
- Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2 rage cost reduction.
- Improved Taunt (Protection) removed, effect made baseline.
- Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
- Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
- Last Stand (Protection) cooldown reduced to 6 minutes.
- Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
- Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
- Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
- Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
- Precision (Fury) moved to Tier 5.
- Pummel now only has one rank and no longer causes damage.
- Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
- Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
- Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
- Shield Bash now only has one rank and will cause damage based on a % of AP.
- Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.
- Shield Slam is now available to all warriors, starting at level 40.
- Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
- Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
- Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
- Taunt cooldown reduced to 8 sec.
- Thunder Clap damage increased, cooldown increased.
- Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
|
|
|