28.03.2008, 14:48
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#1
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Хиляющий бронепал
Регистрация: 13.07.2007
Сообщения: 2,893
Вес репутации: 46
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Reliquary of Souls , для информации...
Начнем, для сравнения. Навеяно походом в БТ и бессмертной EoS.
http://www.bosskillers.com/cgi-bin/b...d=GpoQN XPhmZ
Цитата:
Boss Abilities
Reliquary of Souls (RoS from now on), is a boss that consists of three different phases, each one very different from the previous and challenging in a new way. Each phase has an "Aura" that affects the entire raid throughout that phase.
HP: 2,300,000 on each phase.
Melee: Between 1,000-1,500. Cannot critically hit.
Melee damage is not that important outside Phase 1; you will be worrying much more about the abilities detailed below.
Essence Of Suffering ("EoS") - Phase One
Aura of Suffering
Healing effects reduced by 100%. Regeneration effects reduced by 100%. Armor reduced by 100%. Defense reduced by 500. Applied on the whole raid. Lasts until the boss switches to the next phase.
Fixate
A player gains aggro when marked with this debuff. Cast every 5 seconds on the closest target.
Enrage
Every minute, approximately, EoS will Enrage and start dealing a lot more damage (between 3000 and 4000 per strike). Enrage is a reliable timer, and the Bigwigs mod covers it, so it is worth having at least one raid member with it installed. Lasts for 15 seconds.
Soul Drain
Randomly targetted spell which deals damage and drains mana: 2,500-3,400 damage/mana drained every 3 seconds. Lasts 30 seconds. Dispellable. Resistable.
Essence Of Desire ("EoD") - Phase Two
Aura of Desire
Damage taken when damage dealt (50%). Healing increased by 100%. Decreases maximum mana over time. Lasts until the next phase switch. Takes 160 seconds to drain your raid's mana completely.
Deaden
Increases damage taken by 100% on the target. Lasts 10 seconds. Cast every 30-35 seconds on the primary aggro target. Can be Spellreflect-ed and interrupted.
Spirit Shock
Disorient-type attack that deals huge damage (9,200 to 11,000) on the main aggro target. Each time EoD successfully casts a Spirit Shock, the cast time decreases and the spell disorients the target for 5 seconds, thereby causing a tank switch. Must always be interrupted. 1 second cast time. Cast every 5 seconds.
Rune Shield
EoD will cast a self-shield (it's easy to spot as it's really shiny), that can be Devoured (Felhunter) and Spellsteal-ed. It must be removed from her as soon as possible, as it absorbs around 40k damage and gives immunity to melee. Lasts until removed.
Essence Of Anger ("EoA") - Phase Three
Aura of Anger
Deals shadow damage over time. Increases damage dealt. Effects increase over time. This dot starts off at 103 damage per tick and increases by 103 each time it ticks. ie.
1st tick: 103
2nd tick: 206
3rd tick: 309
4th tick: 412
etc...
Spite
Randomly targetted on individuals in the raid. After 6 seconds of immunity to all damage, you will get hit by 7444-7556 nature damage. You need to take a Major Nature Protection Potion from the Cauldron of Major Nature Protection before the six seconds are over, or you'll die to either the combined damage of the nature damage and the Aura of Anger.
Soul Scream
Deals 2,500-3,400 shadow damage, mana burns for 4,000-6,000 and burns rage too: every rage burned adds 100 damage. Area of effect in a large frontal cone. For example a tank with 50 rage will typically get hit for 11,000 damage:
3,000 damage from initial effect + (80 x 100) = 11,000 damage
Seethe
Increases threat generated by 200%. Lasts 10 seconds. Only cast when the boss switches target, either from aggro pull or Taunt. It is therefore possible to avoid Seethe ever being cast.
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