Damage
Seal of Command procs "per minute" (ppm), rather than per hit - it will proc an average of 7 times per minute. So you get the same amount of procs no matter your weapon speed, but a slower, high damage-per-strike weapon will do more Seal of Command damage per hit, on average, than a faster, low damage-per-strike weapon rated at the same DPS. Seal of Command's ppm-rate is the same through rank 1 to 6. The only difference that the ranks make is the damage of the Judgement.
Since the auto attack damage of Seal of Command is static from ranks 1 to 6, using Rank 1 Seal of Command will provide excellent mana efficiency.
Seal of Command receives 20% coefficient from normal +spell damage stats, and 29% from +holy damage stats (such as Judgement of the Crusader). Judgement of Command receives 43% coefficient from any +spell damage stats.
Unlike other spells, Seal of Command and Judgement of Command are considered physical hits, that does Holy damage. They both use melee crit and hit stats instead of spell crit or hit, and when they crit the damage will be multiplied by two. However like other physical attacks, Seal of Command can miss, or be dodged, parried, or blocked. Judgement of Command can only be resisted.
Seal of Command can only proc from the first attack on a
Reckoning bombing.
Weapon speed and proc rate for Seal of Command
14 AP = 1 dps
Damage Per Hit = dps * Weapon Speed
Total Damage = ( AP / 14 ) * Weapon Speed
This caused some weapons to be far better than intended
Arcanite Reaper and others far worse
Destiny. They added a normalized weapon speed (1.7 for daggers, 2.4 for 1h weps, 3.3 for 2h weps) so that fast, high dps weapons weren't outdone by slow, low dps weapons merely because of speed. Seal of Command (and WindFury) were not normalized, and retain their weapon speed.
SoC is normalized on proccing about 7 times per minute. This means that you get more out of it with a high top end damage weapon (each extra swing will mean more). As a side effect, is also makes it more reliable, as the slower the weapon, the higher the chance to proc (but still only about 7 times per minute). The formula for SoC proc rate is: [ 7 / ( 60 / Weapon Speed )
So a 2.0 speed weapon would proc 23.33% of the time [ 7 / (60 / 2) ]. A 3.0 speed weapon would proc 35% of the time [ 7 / (60 / 3) ]. The nice slow 3.8 speeds have a ~44% chance to proc [ 7 / (60 / 3.8) ].
Еще вопросы?
ЗЫ следуя твоей логике, следует признать, что 6 раз кинув игральную кость, мы гарантировано получим одну шестерку. Однако это совершенно не так.