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Старый 07.11.2009, 16:23   #151
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POD может только надеяться на снисхождение...
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помню было раньше время ещё на стд сервере,версия было 1.3.2 вроде. вот там были реальные Дисконекты ,но весело было там играть,да и щас супер,Молодцы Гмы-ребята.
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Старый 07.11.2009, 16:35   #152
narmo
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narmo , несомненно, знает многое, чему стоит поучиться...narmo , несомненно, знает многое, чему стоит поучиться...
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Не буду утверждать что всё именно так, но скорее всего банальная проблема с VMAP'ами опять выскочила. Сейчас обновим сервер под шумок, и если проблема не исчезнет пара запусков сервера будет в дебаг режиме.
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Старый 07.11.2009, 16:37   #153
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Ghivotnoe стоит на грани уважения и позора...
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запасемся терпением...
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Старый 07.11.2009, 16:38   #154
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Цитата:
Сообщение от narmo Посмотреть сообщение
Не буду утверждать что всё именно так, но скорее всего банальная проблема с VMAP'ами опять выскочила. Сейчас обновим сервер под шумок, и если проблема не исчезнет пара запусков сервера будет в дебаг режиме.
а можно по конкретнее по повду обновы? какие ченджи будут то?
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Старый 07.11.2009, 16:50   #155
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а можно по конкретнее по повду обновы? какие ченджи будут то?
Revision: f5025e326fa5cbf096c34a1a916a2c88ea30917a
Author: VladimirMangos
Date: 06.10.2009 11:22:32
Message:
[8587] MaNGOS 0.14 release.


----

Revision: 6a1a189abda2fa42c33fdb17b42e17306f6c3698
Author: ApoC
Date: 06.10.2009 8:11:44
Message:
[8586] Fixed crash when no event indexes loaded. Minor coding style fixes.
Signed-off-by: ApoC <apoc@nymfe.net>


----


Revision: 704e245e6966da7ec3eaff84cb579868707dbb7e
Author: ApoC
Date: 06.10.2009 8:05:49
Message:
[8586] Fixed sql query to be compatible with PGSQL.
Signed-off-by: ApoC <apoc@nymfe.net>


----



Revision: bcfee54fb19689345459aef279c2aa9c7f3b008d
Author: Triply
Date: 04.10.2009 23:20:08
Message:
[8585] Fixed problem with guild_bank_rights not removed when guild master deleted rank. Problem reported by leak, Thx.
Signed-off-by: Triply <triply@getmangos.com>


----

Revision: b36fa7b960a8ad8404648497d839adf5dc833590
Author: NeatElves
Date: 04.10.2009 1:41:16
Message:
[8584] Remove spell 28734 from mangos.sql
sql updates from [7884] not has been applied to mangos.sql in past.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: da87a458d92603a854f1de4adda38af8670e25b9
Author: VladimirMangos
Date: 03.10.2009 0:54:10
Message:
[8583] Prevent crash at casting DK spells by non-DK characters.


----

Revision: 7954d235b9b87719f5c8e6d2087630a108b9a3c1
Author: VladimirMangos
Date: 02.10.2009 7:46:30
Message:
[8582] Correctly use yell range for boss textemote broadcast.

----

Revision: 8fbc19474a3460800754f74796267d83606ce00c
Author: VladimirMangos
Date: 02.10.2009 7:43:56
Message:
[8581] Implement downgrade armor proficiency for items with scaled stats.
Original patch provided by Antonio593.


----


Revision: ae8567b11693445e048b218366b565ce75dfa942
Author: VladimirMangos
Date: 02.10.2009 4:37:15
Message:
[8580] Restore build at *nix after my recent included cleanup.

----

Revision: 3ca6813c8ec7e32202e5f40b301ce52c1af63c26
Author: VladimirMangos
Date: 02.10.2009 2:13:51
Message:
[8579] Really make talent 51685 and ranks work, some cleanups
* Talent have spell family GENERIC, move code to correct case
* Not use caster for spells that expected self applied, avoid caster search without need in Aura::PeriodicDummyTick

----

Revision: c8bc476b7f5acb71098e6c9d52e13e05958fb139
Author: hunuza
Date: 02.10.2009 1:32:21
Message:
[8578] Fix targeting of priest spell 64843.
Signed-off-by: hunuza <hunuza@gmail.com>


----

Revision: f600ba60a7b810e2aa36debc74ce71499bc8fc8d
Author: VladimirMangos
Date: 01.10.2009 22:24:10
Message:
[8577] Remove redundent #include "ObjectAccessor.h"


----

Revision: c96b6e24a8d23e695b7057cf84f09c2379c03324
Author: XTZGZoReX
Date: 01.10.2009 21:58:08
Message:
Move visibility update functions to more appropriate classes.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: 13bf690c5c835d9f78f8f10f1f3def61c5be68f5
Author: Shendor
Date: 01.10.2009 21:40:07
Message:
[8576] Implement spells 51689 and 51680
Signed-off-by: Ambal <pogrebniak@gala.net>


----



Revision: 5953d559f5876628942cee1ee013bba72c8caf14
Author: Ambal
Date: 01.10.2009 2:39:28
Message:
[8575] Fixed x64 build compilation in VC2005
Signed-off-by: Ambal <pogrebniak@gala.net>


----



Revision: 03c9654d17263c39932637f3b5b63801ae432513
Author: XTZGZoReX
Date: 30.09.2009 23:15:28
Message:
[8574] Use map pointer in BattleGround for faster access
this avoids the HashMapHolder usage when searching
for objects


----


Revision: d5787800af3d27d36a8b5c83c5953a3b8419fd40
Author: VladimirMangos
Date: 30.09.2009 22:52:08
Message:
[8573] Fixed sql update name

----


Revision: ef9a9ba972a46211c20899b5aa6c8c03a8879173
Author: VladimirMangos
Date: 30.09.2009 22:42:55
Message:
[8572] Add active repeatable non-daily quest in quest book at character loading also.
This fix bug with have like quest started and impossibility see and abort it.


----



Revision: 4ce0a755935fc4fe7ae50515eae2afdf70eb5365
Author: VladimirMangos
Date: 30.09.2009 22:30:18
Message:
[8571] Avoid use ^ bitmask operation for bool values compare in general.
Also drop HandleSet32Bit logn unused and wrong coded chat command code.


----

Revision: 22abbf9a08382150f1a270ec3bf2a1652c99de9c
Author: balrok
Date: 30.09.2009 20:07:54
Message:
[8570] allow negative spawntimesecs also when NoDamageImmune is 0
thx to crackm for report and investigations


----

Revision: 0cbb51129695e5a148ff186566cfa29305c3d1fd
Author: balrok
Date: 30.09.2009 19:34:47
Message:
[8569] replace ^ by != introduced in 8552
for clarification, also ^ could create unexpeced
results if our boolean TRUE is not equal to 1

thx to vladimir for pointing it out + explanation

----


Revision: e5046cd14d44c4bdc12226a30e0ab0b6764ef0c8
Author: Ambal
Date: 30.09.2009 18:57:05
Message:
[8568] Use more correct spell target coordinates calculation for implicit target types 72, 73, 86
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: 791466234b5e800b5710ddfaf7b4b18e190b7883
Author: VladimirMangos
Date: 30.09.2009 5:38:13
Message:
[8567] Include DB changes from [8548-8549] into mangos.sql

----

Revision: 431deec15bd3a0bb02477b538ea824608272b13a
Author: balrok
Date: 30.09.2009 0:16:34
Message:
[8566] avoid singleton-lock when accessing BattleGroundMGR::isBGWeekend()
proposed by vladimir


----

Revision: 25f5e7c47606602b73350860e626c3e3666e89d5
Author: Triply
Date: 30.09.2009 0:11:50
Message:
[8565] Fixed crash added in [8560]. Thx to KAPATEJIb.
Signed-off-by: Triply <triply@getmangos.com>


----

Revision: 9a6d14ae5e782fd2b95f5bb1356988d3279dabd7
Author: VladimirMangos
Date: 29.09.2009 23:39:43
Message:
[8564] Not allow use -l -s options unsupported combination in git_id call.


----

Revision: f20c78cb358d4e51b535bda3131d14eb302b2163
Author: balrok
Date: 29.09.2009 21:38:05
Message:
[8563] fixed buffobject despawning in wsg
cause those objects are spawned through db
old buff-handling code only threw errors

----

Revision: 72e3ca0ece920bff28990b60a25ff75d8b30e8e8
Author: balrok
Date: 29.09.2009 21:16:35
Message:
[8562] added missing spiritguide-spawn in wsg
thx to Tenthu for reporting and testing

----

Revision: b14398cc8e13ebd767a75af58f51091d6e566779
Author: VladimirMangos
Date: 29.09.2009 20:54:15
Message:
[8561] Replace another auras code call by explicit code
This better by reasons:
* More explcitly clear how work aura code
* One from "sub-auras" already applied only in player only case
* Another "sub-aura have lot code related to appling for specific weapon types that not need in this aura code


----

Revision: ccbd96d1797689983c733dde94bf9d534f9aa028
Author: Triply
Date: 29.09.2009 20:39:36
Message:
[8560] Optimized guild and arena team loading at startup.
Signed-off-by: Triply <triply@getmangos.com>


----

Revision: 4b80f5e9cd90ef32be2562fdde5717d02518d6d2
Author: Wojta
Date: 29.09.2009 15:03:15
Message:
[8559] Fixed item 42455
Signed-off-by: Ambal <pogrebniak@gala.net>


----



Revision: ae01b907b3e1c959fc8420cff6e632811f7ff8f6
Author: balrok
Date: 29.09.2009 3:06:33
Message:
[8558] fixed typo which disabled accidently some spells

----


Revision: e3aba830c24e24062f56298bd40c988cfa4b8dd8
Author: balrok
Date: 28.09.2009 23:39:59
Message:
[8557] fixed revision_sql.h
sorry i used a too old git_id tool :-/

----

Revision: c886a45059b855bb5f886966b3a4e0ab45343758
Author: qsa
Date: 28.09.2009 23:04:31
Message:
[8556] Implement implicit target 36. Qsa is on rampage today, somebody stop him!
Signed-off-by: Ambal <pogrebniak@gala.net>


----

Revision: f07c3cc818ed4ed4ad913729591065bb2b5426c2
Author: balrok
Date: 28.09.2009 22:45:30
Message:
[8555] removed now unused spelldefinition
SPELL_WAITING_FOR_RESURRECT isn't used anymore


----

Revision: d810a32097ead09f610f6199ee791b7216d13bed
Author: balrok
Date: 28.09.2009 21:50:39
Message:
[8554] last changes moved battleground objects to database
this empty commit is just for clarification..
also all users, please look at your database-providers
and script-providers forum for sql and scripts
cause right after those commits mangos won't spawn
any gameobjects and creatures in battlegrounds anymore

and spiritguides (=spirithealer from bg) won't work withouth
scripting support
(as noted in last commit scripting support is just very simple
and maybe can even done with eventai)


----


Revision: 6d732eedc4dd4fd5dabc4f8688c528a56e8ac980
Author: balrok
Date: 22.09.2009 0:25:22
Message:
[8553] removed spiritguide from code
they basicaly should
*autocast 22011
*give player after gossiphello buff 2584
*port players away to another spiritguides, when they die

so this can be done by a script
and maybe eventai


----

Revision: e294da6bbf004ac1124db9e6cb1ce0b780277f5d
Author: balrok
Date: 22.09.2009 0:52:01
Message:
[8552] implemented spells which can be casted while dead
i added a function IsDeathOnlySpell() which returns true
if this spell can ONLY be casted while dead, so i haven't
implemented all spells which could be cast while dead..


----

Revision: ed6f7fabbe4f3f31eccba06571a2610e19972123
Author: balrok
Date: 22.09.2009 0:32:44
Message:
[8551] code cleanup
moved arena/battleground check from spell::checkcast
to SpellMgr::GetSpellAllowedInLocationError

also i adjusted some spell_fail-codes related to battleground
cause a spell_fail_wrong_area always requires the areaid, else it
would output "not in area %s"

then we don't need to check for map->isarena() when player is already in an
arena

----
in Spell.h
i moved "isTargetableForAttack()" to the top - cause it was anyway used
in every case of that switch

and isTargetableForAttack for attack also checks for isAlive
and isInFlight

so this could get simplified


----

Revision: 4f52816f97dc256e9aa90cb8f14cf6acb7cd9c38
Author: balrok
Date: 22.09.2009 0:27:29
Message:
[8550] call Unit::Update() also for spiritguides
cause they are dead i had to add another hack :-/


----

Revision: 803356e63d04e19c679680cb95cd246a65ab3b33
Author: balrok
Date: 10.09.2009 15:15:57
Message:
[8549] Eventloading check
Through the eventsystem can be quite complex and errormessages should
be quite meaningful for finding mistakes in sql
I decided to create another table in database
This table will just contain the map,event1,event2 and a human
readable description of every event
the primary key is over map,event1,event2

this table will be outer joined with bg_creatures,bg_gameobject
so every inner-join part will just match those events and create no error

but every outer join part will mean there was something wrong
(either a spawn which has no existant event, or an event where no spawn is
inside)

also this table is very useful for db-developers, to see which events exist
without looking into code and understanding the logic behind the code

also please note:
those error-checks don't (and can't) report every mistake..
for example if you have an arathibasin node - and add just one creature in this
event - this system won't look, if you've spawned all needed gameobjects and so
on..
an idea would be to add to this table how much gameobjects and creatures have to
be there at minimum - but i doubt that this will be much helpful
also i won't stop battlegrounds from loading if not all events do exist
(just cause i see no need in it)


----


Revision: 562792d5d03c5b5dd259a91210a4b47d8fcf2244
Author: balrok
Date: 04.09.2009 21:19:15
Message:
gm command for reload of eventindex
also i merged both loading functions together
(union-select gameobject and creature)
those loading functions were pretty similar


----

Revision: 07232900de2312167c1d0cbb0377bb83cac414e5
Author: balrok
Date: 22.09.2009 19:54:28
Message:
BattleGround: removed now unneeded functions
I couldn't remove AddObject and m_bgObjects from code
cause it's still needed for buffobjects.. later
the poolsystem must be rewritten, so that it'll work for instances too
then those objects can be removed

(it would be possible to take the eventsystem for those spawns too - but
this would be the wrong way to handle it)


----

Revision: 7c4bd3ce58345997ac4e4afc1f06d61d4d6f66cd
Author: balrok
Date: 10.09.2009 14:53:15
Message:
corrected spawning of buffobjects in arena
they are spawned in all arenas 60 seconds after start
so i implemented this function in BattleGround.cpp
maybe we should use BattleGroundAA for such things
then we also can drop all arena-files, cause
all arenas are working in the same way
(at least those which are currently implemented)


----

Revision: 6f778068da13a2097cad6fa6fd62965b37f16663
Author: balrok
Date: 09.04.2009 16:23:56
Message:
changed battleground code for every bg
BattleGroundWS: changed warsong code for db-move

BattleGroundAB: changed arathi basin code for db-move

BattleGroundEY: changed eye of the storm code for db move

also some cleanup like:
renaming POINTS_MAX to NODES_MAX
renamed "m_" -> should only be used for classmember

BattleGroundAA: changed arena code for db move


----

Revision: 1e1fa2848fc7955eb2ced49760f9ff4455e4bbba
Author: balrok
Date: 03.09.2009 3:39:01
Message:
event-handling functions in battleground-class
i added a map m_ActiveEvents which will track all current active events
it's allways key:event1 -> value:event2 so it's like a one dimensional array
which contains current active event2..
i only need one event2 in this list, cause i only want to allow one event2 at
the same time if other event2 are also active right now - i would just despawn
it

(for example (numbers not real) arathi basin stables are event1=3 and have 5
states (alliance assault, horde assault, neutral...) so every state has an
event2 index and only one state at a time is possible (so if we spawn
horde-contested gameobjects/creatures, we will despawn everything else)

OnObjectDBLoad - generic implementation for this function:
will automaticly spawn or not spawn.. open (doors) or not open
gameobjects/creatures

doors:
i use event1=254 and event2=0

IsDoor(event1,event2) - just a check if this event could be a door (mostly not
needed for bg-subclasses)

OpenDoorEvent(event1,event2) - opens the door (used in bg subclass cause some
doors also must be despawned)

SpawnEvent(event1, event2, bool spawn)
spawn=true says all related gameobjects/creatures getting spawned, else despawned
will despawn all event2 in event1 which are not equal to the
event2-parameter
also this function will set the right values in m_ActiveEvents

IsActiveEvent(event1,event2) - returns true if event is active


----

Revision: 89358768628f7d6be6ff754f90eb64f4ecf5feef
Author: balrok
Date: 03.04.2009 17:21:05
Message:
[8548] implement db supported battleground eventindexes
those eventindexes will then be used by the battleground-code to decide
which creature belongs to which objective
for example all creatures in alteracvalley which are standing around a tower
will belong to one eventindex then.. the eventindex will be defined through the code
and must be proper documented for db-devs


----

Revision: 5a3de559c59e5dc44ffad0e36f67da4310b27d27
Author: balrok
Date: 03.04.2009 17:33:53
Message:
spawnbgobject now accepts guids instead of bg_objects-index
this makes those functions independent from the bg_objects vector

also dooropen and doorclose will now accept only guid

additional i removed the comments around spawnbgcreatures-function
also i updated this function, so that it'll work

----

Revision: e1d3a99930dffafb28d510efbc68f93094f486bc
Author: balrok
Date: 06.12.2008 23:52:47
Message:
call OnObjectDBLoad(Creature/GameObject) for battleground at object-loading
this is a virtual function and can be used to move gameobjects
and creatures from battlegroundcode to database

for this i also had to add a BattleGround-pointer to the map
so i renamed CreateBattleGround(instanceid) to CreateBattleGroundMap(instanceid, Battleground*)

----

Revision: 743683eec6db41730ce9dcde1aba313eaca0d18c
Author: balrok
Date: 24.09.2009 20:21:05
Message:
[8547] implemented scriptcall: CorpseRemoved(uint32 & /*respawnDelay*/)
it will be called when the corpse of the scripted creature
get's removed,
it's possible to adjust the next respawn inside the script


----

Revision: 0c2154424a336ce58469c66f2a59c978d9fd87d2
Author: balrok
Date: 23.09.2009 14:44:01
Message:
[8546] implement battleground bonusweekends call to arms


----

Revision: 521410f28ff3699094a0ea32a1362f004a572641
Author: balrok
Date: 23.09.2009 14:31:41
Message:
typo in auctionmgr

----

Revision: c8070f17097829128d87033a4d914b23dee16b65
Author: qsa
Date: 28.09.2009 19:36:51
Message:
Implement implicit target types 64, 66, 67
Signed-off-by: Ambal <pogrebniak@gala.net>


----

Revision: a65fa95e5113339b80cdb76015329fa004010327
Author: qsa
Date: 28.09.2009 19:11:45
Message:
[8545] Implement implicit target type 54, TARGET_LARGE_FRONTAL_CONE
Signed-off-by: Ambal <pogrebniak@gala.net>


----

Revision: b6fb48652ba32f0a954d8d64dee041b03813ff83
Author: qsa
Date: 28.09.2009 18:58:07
Message:
[8544] Implement implicit target type 40, TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: 81dac265a084f9078d07345516947d36e4fddc4b
Author: qsa
Date: 28.09.2009 2:01:05
Message:
[8543] Implement implicit target 60 (affects 82 spells)
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: 8190d4581eaa8dfd7c53884bfeb4fe22b70a1caf
Author: nos4r2zod
Date: 27.09.2009 17:56:37
Message:
[8542] Correct formulas for destinantion coords calculation for implicit target types 72, 73, 89
Signed-off-by: Ambal <pogrebniak@gala.net>


----

Revision: 633fb8b109a13b5e9f7e932c9a101fec5af21e20
Author: qsa
Date: 27.09.2009 14:04:36
Message:
Implement implicit target type TARGET_RANDOM_NEARBY_LOC_LR.
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: 0ff36c0a5708e11c3fd61237614830ad6a4ff4c2
Author: qsa
Date: 26.09.2009 13:29:38
Message:
[8541] Implement implicit target types TARGET_RANDOM_NEARBY_LOC(72) and TARGET_RANDOM_NEARBY_DEST(86). Some summon spells should work fine now
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: 0578e3bbf4d3d10ae094d3fd3e0865b617bd3393
Author: ApoC
Date: 26.09.2009 4:05:46
Message:
[8540] Revert "[8538] Fixed spell 63375" due to patch incorrectness.
Revert suggested by Vladimir.

This reverts commit 6217b913c35563f68ea3c414367cd7ac84236b3e.

Signed-off-by: ApoC <apoc@nymfe.net>

----

Revision: 370a7c882c8b97fea4312d398a6f9e759e4ce6d6
Author: Astellar
Date: 26.09.2009 3:21:25
Message:
[8539] Check pet aura range at area aura update
Signed-off-by: Ambal <pogrebniak@gala.net>

----

evision: 6217b913c35563f68ea3c414367cd7ac84236b3e
Author: KAPATEJIb
Date: 26.09.2009 0:43:19
Message:
[8538] Fixed spell 63375
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: bbea981b37e73072afe75f08600f596c6f3d3fa2
Author: Shendor
Date: 26.09.2009 0:19:03
Message:
[8537] Implement SPELL_AURA_MOD_CRIT_CHANCE for spell 31858
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: 7fa258ead4b6762c578cec7514df7ba257e09efe
Author: zergtmn
Date: 26.09.2009 0:05:03
Message:
[8536] Fixed spell 62776
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: 6d843e874816cd6ae282d01960e9740d51290793
Author: SilverIce
Date: 25.09.2009 23:56:48
Message:
[8535] Correctly show spell sharges/stack amount
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: 13c547531d1586b1d03d299051b13de095ddc519
Author: qsa
Date: 25.09.2009 22:14:37
Message:
[8534] Add error output to track unhandled targetMode values in Spell::SetTargetMap()
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: 340d247bd2d97952f67e1547318394e772d549ec
Author: NoFantasy
Date: 25.09.2009 21:01:57
Message:
[8533] Not remove timed quest and correctly fail when time runs out.
Add function to remove timed quest instead of direct access to set.

Signed-off-by: NoFantasy <nofantasy@nf.no>

----

Revision: c741da2415b5f8df8ac32d0521a4c77f1dfa300f
Author: Antonio593
Date: 25.09.2009 19:53:02
Message:
[8532] Fixed situation where some items like 42947 were not giving spell power bonus
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: f220873a1706edc1a892a8d5fbe1fc42c679696c
Author: Shendor
Date: 25.09.2009 19:36:43
Message:
[8531] Fixed spell 20594
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: 4972ffe4631805d0cb925d4bcacae7cffceb752f
Author: Maxxie
Date: 25.09.2009 19:11:47
Message:
[8530] Correctly restore powers with energize-effect spells like Shadowfiend or Mana Tide Totem
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: 1a0334849a0978df148cf168ef73b0536a1cb7b8
Author: Ambal
Date: 25.09.2009 18:28:43
Message:
[8529] check rune cost only if spell has PowerType == POWER_RUNE. Patch provided by yavi.
Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: d0f38d15fb4ede7ab05d06d7f4b2dba36666f832
Author: Ambal
Date: 25.09.2009 14:29:23
Message:
[8528] Implementing implicit target 49, 50. Thanks to qsa.
Signed-off-by: Ambal <pogrebniak@gala.net>


----


Revision: a13149284888cef82e6534c15cf30c0dd5eecbd7
Author: Ambal
Date: 24.09.2009 2:26:21
Message:
[8527] Make Spell::FillAreaTargets() code use new cell search algorithm
Signed-off-by: Ambal <pogrebniak@gala.net>


----



Revision: 837017e8f4a723843ff7e6bc2b2d8fceb5b61834
Author: Ambal
Date: 22.09.2009 4:23:41
Message:
[8526] Added upper limit for cell search radius, affect max visibility and AOE spell range. Set to 333 yards.
Signed-off-by: Ambal <pogrebniak@gala.net>


----

Revision: 35fac064713e1b134a4175bfb6be0964e2408b74
Author: Shendor
Date: 22.09.2009 4:12:26
Message:
[8525] Implement glyph 45775
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: dd404e200fdbfa38a4e9af879829af379d21972d
Author: Ambal
Date: 22.09.2009 3:25:18
Message:
[8524] New cell search algorithm implemented. You can now choose different visibility distances on continents, in BG/Arenas and instances.
Please, update your config files and check new options:

Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 120
Visibility.Distance.BGArenas = 180

Thanks everyone involved in patch tests!

Signed-off-by: Ambal <pogrebniak@gala.net>

----

Revision: b798852a4ad6c17d798d2ba7218236927e51bcda
Author: Lutik
Date: 22.09.2009 2:32:19
Message:
[8524] Add another versions of spell 44055 support.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

----

Revision: 7312ecc67f51d173aa66ccdfa41808f551629274
Author: Lutik
Date: 22.09.2009 2:32:19
Message:
[8523] Add another versions of spell 44055 support.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

----

Revision: 011f0ec6532a7f27622cd302019cb60599a47ad4
Author: Shendor
Date: 22.09.2009 1:46:54
Message:
[8522] Implement pet talent 53478.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

----

Revision: e126f97a67b19b519a9d85e7c7ab93e1640fa04d
Author: Win32
Date: 21.09.2009 20:23:36
Message:
[8521] Implement glyph 42744
Patch added with improvement in code suggested by Shendor.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: 67a5d8c31050c6ddbdd59a03885561649e724393
Author: Shendor
Date: 21.09.2009 18:17:45
Message:
[8520] Limit telent 49182 and ranks triggering expected:wq runes cooldown case.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: 2ddf76ef2c88e3e740f53da2c94705080712833f
Author: VladimirMangos
Date: 21.09.2009 15:11:28
Message:
[8519] Use RuneType enum where appropriate and more explicit data for rune init.

----

Revision: dac759d98d1d16a2d23174b91a4b42654b0c41ff
Author: KAPATEJIb
Date: 21.09.2009 5:10:24
Message:
[8518] Implement glyph 42745
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----


Revision: c650afcd7571325779d980dac0d3134f7217effa
Author: VladimirMangos
Date: 21.09.2009 4:17:01
Message:
[8517] Implement glyph 42747.

----

Revision: 4723b2023182dbc4ba046c7d891ff456de29e077
Author: NeatElves
Date: 21.09.2009 3:17:35
Message:
[8517] Add support for one from quest wild summon types.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: 27ebdadce85d4cd96dd410f6f8e1c5e64202503f
Author: Shendor
Date: 21.09.2009 2:58:18
Message:
[8516] Implement spell 53271.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: 3a50339e311d900d7f240c9951ece3b8f4772b47
Author: crackm
Date: 21.09.2009 0:24:11
Message:
[8515] Add support for some quest critter summons.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: 15f4ecd89e0b5f311d1efd074b0ad6dcb5862b62
Author: Ambient5
Date: 20.09.2009 23:18:25
Message:
[8514] Impmlement unleashing effect for possitive seals that not have special stored spell id for this.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

----


Revision: 9d6fce96775fbfc992fb6ba0bc40d2df349a9fcd
Author: crackm
Date: 20.09.2009 21:07:54
Message:
[8513] One from wild summons type support.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

----

Revision: 9ffd68559be8cd34915847b1f853fee6a7dfeb82
Author: Trazom
Date: 20.09.2009 0:35:22
Message:
[8512] Implement glyph 42408.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

----

Revision: cfedc80120ccf3433029d45092dd9124a329d7c0
Author: Maxxie
Date: 19.09.2009 22:15:49
Message:
[8511] Limit talent 57472 triggering to only spell spell 17 and ranks as expected.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: 98b4348f7405addf2a5c460cc0ad97e859b6dab5
Author: pasdVn
Date: 20.06.2009 23:15:22
Message:
[8510] Fixes for healing crit calculation code
* Implement talent 63504 and ranks
* Allow work target dependent healing crit chance mods
This let work existed code for talent 57470 and ranks

(cherry picked from commit eadc239846d6dc5db582908458421411995d7974)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also
* Drop oudated functionality code for 47558 and ranks (new functionality code already added)


----


Revision: c07bb0132dd66a4d9cf507e7c5575ca0c5e63785
Author: nos4r2zod
Date: 19.09.2009 18:59:18
Message:
[8509] Some absorb shield aura fixes for specific spells.
* Apply expected healing bonus to spell 53601.
* Allow stacking spell 62600 and 22842 effects at caster.
* Update charges for absorb shield with charges and preopertly expire it at last charge.
This fix spell 62600 effect remove at next damage.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: e33c4e04391cf2db38cb993be5c23138f643a755
Author: NoFantasy
Date: 19.09.2009 16:57:19
Message:
[8508] Not assign boolean value to integer variable, expecting to always be 0.
Also renaming member variables.

Signed-off-by: NoFantasy <nofantasy@nf.no>

----

Revision: e7510d5c27e5975050e80692ce842388a04b8f47
Author: NoFantasy
Date: 18.09.2009 2:51:18
Message:
[8507] Check amount of spawned pools before decrement to avoid unexpected result.
Also rename variable to more meaningful name.

Signed-off-by: NoFantasy <nofantasy@nf.no>


----


Revision: f842029f61e5f856cf5888362664a9ffa969c255
Author: NoFantasy
Date: 16.09.2009 18:57:47
Message:
[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup.

Signed-off-by: NoFantasy <nofantasy@nf.no>


----

Revision: db66b8ccf89fa84cb354e7e2224f04daf3569ccd
Author: NoFantasy
Date: 16.09.2009 16:04:05
Message:
[8505] Set character spell 16857 active.
Applies to some characters upgraded from 2.x.

Signed-off-by: NoFantasy <nofantasy@nf.no>


----

Revision: 1a767bdc2829d80aebf91cfa9b93a3c74695391c
Author: nos4r2zod
Date: 16.09.2009 15:32:00
Message:
[8504] Update old spell version to spell 21084 in some playercreate_* cases.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: 9127ca8cf21d4c37b2cc2398c2fb8d1a2e75dbf8
Author: VladimirMangos
Date: 16.09.2009 14:53:31
Message:
[8503] Avoid classidy of seal triggred effects at targets as seal spells.
This fix problem with lost target seal buff at getting enamy seal debuff.

----

Revision: c0b9261ca12bfd382d0792ee582c9b1755936ff6
Author: NoFantasy
Date: 15.09.2009 16:40:04
Message:
[8502] Disable quests related to specific game events at startup if event not active.
Also rename member boolean variable.

Signed-off-by: NoFantasy <nofantasy@nf.no>


----


Revision: 174d94ea25cda838f17e9826a55cde17c90d2859
Author: VladimirMangos
Date: 15.09.2009 9:59:15
Message:
[8501] Apply code style and cleanups to some Player functions.

----


Revision: 296d75ee4167efb760b35c30b151ecddee20385a
Author: Jolan
Date: 15.09.2009 9:57:18
Message:
[8500] Fixed long existed bug with vmaps unloading.
When order of coordinates has been updated for loading case, unloading part escape fixing in past.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: 16ba476d8702f8c9d6e587065d0fe2e5973e3a7b
Author: NeatElves
Date: 15.09.2009 2:46:29
Message:
[8499] Add data to `spell_elixir` for absent 3.x elixirs.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

----

Revision: 81555bf87376d0d303aebe5439eee6f9691e269e
Author: dele
Date: 24.08.2009 19:20:46
Message:
[8498] Implement talent 53234 and ranks.
(cherry picked from commit 510b81f53bbe59beccbc113a802b3f9b1e669e3a)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: bc864a966f3f1c9946ae7a48289c3975cdb0967c
Author: VladimirMangos
Date: 14.09.2009 10:28:03
Message:
[8497] Fixes in talent 53563 work and other area auras spells.
* Support mutiply beacon buffs at same target (as will be in 3.2.x) in triggering part.
* Bonus heal caster expected original paladin, and used his heal bonuses, LoS not required for bonus heal.
* Fixed bug with not apply not-caster affected area spell (hostile area spell or talent 53563)
to another caster with same area aura active. Correctly remove only specific caster area aura at expire.
* Not show area spell icon for telent 53563 at beacon for this aura.
* Allow stacking dummy auras from diff casters, check formal aura types for effect at add aura stacking check.
Last important for area auars that can have SPELL_AURA_NONE in modifier data instead formal effect auars at caster.


----

Revision: ac8ed2036e1c2a74c40cd7aab9bc90b9549b4a7b
Author: VladimirMangos
Date: 14.09.2009 8:54:28
Message:
[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.


----

Revision: 8e382eedcddd8b98675176119f1ba71e8f943ccd
Author: Fog
Date: 14.09.2009 1:16:57
Message:
[8495] Add absent ; in sql update that can create problems in merged sql update sequence.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: bc8edb5829694aa86a9394cd2c22c0ddb32fe73a
Author: Ambal
Date: 14.09.2009 0:45:34
Message:
[8494] Fixed typo in MovementHandler.cpp : GetPlayer()->Relocate() function was called twice.
Thanks to Wowka321 for hint.

Signed-off-by: Ambal <pogrebniak@gala.net>


----

Revision: a477e1d244137819fb162c775ef6e03a336fc7db
Author: VladimirMangos
Date: 13.09.2009 23:48:53
Message:
[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*`


----

Revision: 6a2bd872506353ffbe3bd9e23029a0698c8f31bc
Author: VladimirMangos
Date: 12.09.2009 13:54:30
Message:
[8492] Implement talent 53563.
Original patch suggested by Arthorius.

----

Revision: d96636edd3a9f1b96ea2a0b229f5354bd1fdcfcf
Author: VladimirMangos
Date: 12.09.2009 7:15:26
Message:
[8491] Add absent empty line to end of sql updates.
Thanks to mns for pointing to problem.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: 3cfbd279a11f8f1802834c3dc66c515dbd12ce04
Author: KAPATEJIb
Date: 12.09.2009 7:05:29
Message:
[8490] Fix typo in constant name.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----


Revision: cd575c71ce6c181149c1b2ae51c7d897f5d6e8f3
Author: SilverIce
Date: 12.09.2009 1:23:52
Message:
[8489] Fixed player visibility update in case view point different from player itself.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>

----

Revision: 92a9d8cba700630f4f9acfd32b060e70b35103d4
Author: cccyril
Date: 12.09.2009 0:11:25
Message:
[8488] Update and add some coeficents for spells in `spell_bonus_data`.
With related `spell_chain` data.


Signed-off-by: VladimirMangos <vladimir@getmangos.com>


----

Revision: e4624bbf041d0ea65a34081fb8b3fed94d8fce35
Author: VladimirMangos
Date: 11.09.2009 22:56:31
Message:
[8488] Use more readable style format for `spell_bonus_data` data.
No real changes in data.


----
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Старый 07.11.2009, 16:57   #156
Fenix
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Версион, жжош
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Старый 07.11.2009, 17:01   #157
BOT Nect
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version и это все)))
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Старый 07.11.2009, 17:03   #158
BOT Faydaen95
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то что осилил:
починили каменную форму дварфа
починили зов хозяина у ханта
ластстенд пета
савадждефенс и френзи реген медведя стыкаются
пирсинг шотс у ханта починили
Прей оф вик у роги починили
Сакред шилд у пала усиливается с СП
починили (скорее всего) баттлмастер триньк (+3к макс хп, отхил 3к хп)
fixed глифы скорча, айсблока, айслэнса, земл щита , абсорбщита (прист), коррупта

Последний раз редактировалось Faydaen95, 07.11.2009 в 17:31.
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Старый 07.11.2009, 17:09   #159
zeratool
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ап скоро будет?
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Старый 07.11.2009, 17:16   #160
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Revision: 9ffd68559be8cd34915847b1f853fee6a7dfeb82
Author: Trazom
Date: 20.09.2009 0:35:22
Message:
[8512] Implement glyph 42408.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>


Не совсем понял ,что это значит (Implement - осуществлять вроде), типа этот глиф теперь будет учится у тренера, или прокаться с изучения?
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